Case study · Rooster Teeth · Austin, TX
Crunch Time.
A science-fiction comedy about graduate students who open a small black hole in the basement of their school. I was the production designer: four primary stage builds at Austin Studios, a rotating flex space, satellite sets around town, plus props and effects support.
| Mark | Issue | Description |
|---|---|---|
| Brief | A common mood board with the director and the DP. Sets modelled in Rhino. The early work is deliberately technical, not pictorial — layout, lighting positions, pyro, which walls fly away. | |
| Week 1 | Setting up the shop. One week to take the Lab from concept to the start of construction, while the shop itself was still being stood up. | |
| Week 2 | The Lab goes up. | |
| Week 3 | The Brainframe and the interrogation room start. Hatches fabricated, hung, and aged mid-August. | |
| Camera | Three weeks from studio move-in to filming. Once shooting started the construction crew rotated out to satellite sets, and each shooting week ended on location so the shop could keep working. | |
| Aired | Premiered September 2016, a year after the build. |
Brief
A-208 · 1.0Four primary sets went up in the studio: the Lab, a run-down forgotten research room in a school basement; the interrogation room, concrete and secure, deep in a government bunker; the Brainframe, a waiting room for the minds of people plugged into the machine; and a flex space that changed every few days into whatever the schedule needed — a hospital room, a beach, a party. Around those, partial builds on location and in satellite spaces near the studio.
Construction had to start almost immediately, so the first week of design was technical rather than pictorial: layout, where the lights hang, how the sets take set lighting and pyrotechnics, and which walls fly away for camera. Every primary set was built with fly-away walls. The pyro was real — a grid overload, and a scene where the black hole opens in the Lab and sends sparks out of the fixtures and blows the monitors and bulbs.
- The Labsect. 2.0
- Interrogation roomsect. 2.0
- The Brainframesect. 2.0 · 5.0
- Flex spacesect. 2.0
- Satellite partialson location
- Brain-interface headsetsect. 4.0
Constraints
These governed every build on the show.
N1 · SpeedOne week from concept to the start of construction on the Lab, while the shop was still being set up. Three weeks from studio move-in to filming for all four primary builds. Design decisions had to be buildable the day they were made.
N2 · Fly-away wallsEvery primary set built to come apart, so the camera could shoot from anywhere. That is a construction requirement decided at the model, not a fix applied later.
N3 · Live pyroThe sets had to survive a grid overload and a black hole opening in the Lab — sparks out of the fixtures, monitors and bulbs blowing. Materials were chosen for that.
The sets
A-208 · 2.0
Key art
A-208 · 3.0
Key · series key art
ILLUSTRATED MONTAGE · SHOWN WHOLE, UNCROPPED · TWO REGIONS KEYED BELOW
ATHE HEADSET — SECT. 4.0
BTHE BRAINFRAME HATCH — SECT. 5.0
The headset
A-208 · 4.0 · det. AThe device the whole show turns on had to exist twenty times over, read on camera, and light up. Individually addressable LEDs were new at the time. I wired them into each of the six sensors on every unit and animated all of them from one computer.
20 HEADSETS BUILT · 6 ADDRESSABLE LED SENSORS EACH · 120 CHANNELS · ONE CENTRAL CONTROLLER · DESIGNED AND FABRICATED BY ME
The hatch
A-208 · 5.0 · det. BThe hatches served as portals to other minds connected to the Brainframe. Fashioned after a submarine hatch, they were a custom build from beginning to end.
46″ OVERALL DIA · 39 5/16″ INNER · 1/4″ CHAMFER INTERIOR, 3/4″ EXTERIOR · FIVE PARTS: BASE, FACE PLATE, DOOR, VAULT-STYLE BACKING, PROTRUSION
5.1 · V1 render
RHINO · THE LOOK, AGREED BEFORE ANYTHING WAS CUT
5.2 · Exploded
FIVE PARTS, NAMED FOR THE SHOP
5.3 · Face plate
DIMENSIONED · CHAMFERS CALLED OUT · BUILDABLE AS DRAWN
5.4 · Build sequence · 14–17 Aug 2015 · off my phone
-
STA 01 · 14 AugThe flat hatch goes up. Strap hinges already rusted out by scenic before they were ever hung. -
STA 02 · 14 AugThe deep one, measured in. Two hatch types on the same wall run. -
STA 03 · 14 AugBoth hung, platform and grate in. Everything still clean — this is the set before it has a past. -
STA 04 · 17 AugAging goes on wet. Aged and unaged in the same frame, three days later. -
STA 05 · finishedDressed wall, aged plaster, done. Next time you see it there is an actor in front of it.
Credits
A-208 · 6.0What this one proves: a whole visible world, designed and standing in front of a camera five weeks after the first sketch. It is also the one project where I can follow a single object all the way through — a dimensioned drawing, a shop, a wall, a scenic wash, a lit take, and then the poster, where somebody drew my door because it was the most recognisable room in the show.
Built, shot and aired. The stills on this sheet are frames of my sets; the drawings, the build photos and the two clips are mine. The key art is the show’s, and I am in it twice without being in it once.
- Stephen FayProduction designer
- Andrew DisneyDirector · writer
- Bradley JacksonWriter
- ProducersAndrew Disney · Bradley Jackson · Russel Groves · Andrew Lee · Ezra Venetos
- Jeffrey WaldronCinematographer
- Chris CombsArt director
- Lindsay LipscombSet decorator